Ninjutsu
Miscellaneous Ninijutsu
Chakra Sensing Technique: This technique is used by sensors to detect someone's chakra. Using this technique, sensors can tell when enemies are approaching, and can easily track down targets. The range of this technique varies between sensors.
Chakra Suppression Technique: This ability allows the user to suppress their chakra to the point that it is completely undetectable. This makes it impossible for sensor-type shinobi to track them via chakra. The downside of this ability is that since the user suppresses their chakra they are unable to use any of their ninja skills.
Chakra Compression Technique: Using extreme chakra control, the user's chakra is forced to become extremely dense in a unique fashion. This feat of chakra control offers them great skill in Shape Manipulation, and also increases their chakra reserves through the compression of the existing chakra. This enhanced chakra exceeds most other chakras in its power, barring that of tailed beasts and sages. A benefit of such a chakra is that other people cannot absorb the user's chakra, as it is incompatible with their own chakra signature.
Kawarimi no Jutsu (Body Replacement Technique): With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
Henge no Jutsu (Transformation Technique): Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.
Kanashibari no Jutsu (Temporary Paralysis Technique): A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. The technique can also be cast on every target at once, depending on the user's skill, and won't fail a shinobi during his missions.
Sōshuriken no Jutsu (Manipulated Shuriken Technique): With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
Ayametori (Murderous Grasp): This technique uses a metal string strengthened with chakra to make a thread capable of constricting a target and cutting through steel with little difficulty. The user can also use the wire to form complex string figure design with his hands, and launch the figure from the string as a powerful cutting attack.
Sōshūjin (Manipulating Attack Blades): A shuriken technique that involves aiming a barrage of kunai at one precise spot. The user releases chakra from his hand over an area within which he can maintain the kunai in suspension. As a result, the enemy may be blindsided and denied any escape route at the same time. With a simple hand movement, the user is able to fire all the kunai at once.
Shuriken Kage Bunshin no Jutsu (Shuriken Shadow Clone Technique): The user creates a thousand shadow clones from one shuriken, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher
level. There is no need for preparations beforehand, like stocking up on shuriken, or kunai, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form in just an instant, completely evading them is next to impossible.
Fūma Shuriken Kage Bunshin no Jutsu (Fūma Shuriken Shadow Clone Technique): After forming the needed hand signs, the user creates shadow clones of multiple fuma shuriken, up to nearly one hundred. Since these shuriken are real dupicates and not just images, they have the potential to damage or kill their targets. Also, since fuma shuriken are far larger and more aerodynamic than their lesser counterparts, these clones are faster, heavier, and can sever entire bodies into pieces or decimate structures. This technique is usually used in conjuction with the Shuriken Shadow Clone Technique to create a storm of projectiles nearly
impossible to evade.
Ninpō: Shuriken Goshin no Jutsu (Ninja Art: Shuriken Giant Body Technique): The user throws a Fūma Shuriken towards the enemy and uses his chakra
to massively enlarge it, brutally striking the enemy and sending them flying.
Kage Bushin no Jutsu (Shadow Clone Technique): Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows, though even then it may not be enough.
Bunshin Daibakuha (Clone Great Explosion): This technique is used to create a shadow clone that can be detonated. The clone looks like a normal shadow
clone, which allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective.
Sentama (Drilling Sphere): A technique that Yusuke created while trying to recreate the Rasengan. Sentama is a pure orb of extremely condensed chakra, making it have more raw power when compared to the Rasengan. The true difference between these techniques lie within the rotation. While the Rasengan has multi-directional rotation, Sentama has all the rotation of the Rasengan in one directional rotation. This causes a rotating cone of condensed chakra to be formed around the sphere to give it a "drilling" effect. By compressing it to an even higher density, the chakra can be released all at once as soon as the technique hits the target, releasing an extraordinary destructive power.
Kuchiyose no Jutsu (Summoning Technique): The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people
across long distances instantly.
Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed it is valid even after the contractors death as long as the contract itself remains intact. After this they need only offer an additional donation of blood on the hand they signed the contract with, mould their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be.
Ryūjin no Hiko (Flight of the Dragon King): This is a technique that Yusuke created while trying to recreate the Flying Thunder God Technique. He could not replicate the whole formula, so he filled remaining parts in with the Summoning Technique formula. In principle, this jutsu is similar to the Summoning Technique, as it revolves around manipulation of time and space rather than accelerated movement. While using this jutsu, he is fast enough to avoid attacks at point blank range. Even if an opponent manages to make physical contact with him, he can still escape from their grasp by teleporting to a marked destination. Yusuke can also use this technique to teleport other people and objects, but it requires a greater amount of chakra than usual.
In order to initiate the jutsu, Yusuke requires the use of his special seals to mark an object or a person. Once this is done, he enters a dimensional void, at will, that instantaneously transports them to the location of the seal. The mark can be applied to almost any area through brief physical contact, including an opponent or some other surrounding feature.
It works in a similar fashion to the Flying Thunder God technique in that the user can appear at a seal at will. It, however, takes up less chakra similar to the Summoning Technique. This technique also can be used to reverse-summon any object with the seal to the user but not any living beings.
Chakra Suppression Technique: This ability allows the user to suppress their chakra to the point that it is completely undetectable. This makes it impossible for sensor-type shinobi to track them via chakra. The downside of this ability is that since the user suppresses their chakra they are unable to use any of their ninja skills.
Chakra Compression Technique: Using extreme chakra control, the user's chakra is forced to become extremely dense in a unique fashion. This feat of chakra control offers them great skill in Shape Manipulation, and also increases their chakra reserves through the compression of the existing chakra. This enhanced chakra exceeds most other chakras in its power, barring that of tailed beasts and sages. A benefit of such a chakra is that other people cannot absorb the user's chakra, as it is incompatible with their own chakra signature.
Kawarimi no Jutsu (Body Replacement Technique): With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
Henge no Jutsu (Transformation Technique): Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.
Kanashibari no Jutsu (Temporary Paralysis Technique): A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. The technique can also be cast on every target at once, depending on the user's skill, and won't fail a shinobi during his missions.
Sōshuriken no Jutsu (Manipulated Shuriken Technique): With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
Ayametori (Murderous Grasp): This technique uses a metal string strengthened with chakra to make a thread capable of constricting a target and cutting through steel with little difficulty. The user can also use the wire to form complex string figure design with his hands, and launch the figure from the string as a powerful cutting attack.
Sōshūjin (Manipulating Attack Blades): A shuriken technique that involves aiming a barrage of kunai at one precise spot. The user releases chakra from his hand over an area within which he can maintain the kunai in suspension. As a result, the enemy may be blindsided and denied any escape route at the same time. With a simple hand movement, the user is able to fire all the kunai at once.
Shuriken Kage Bunshin no Jutsu (Shuriken Shadow Clone Technique): The user creates a thousand shadow clones from one shuriken, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher
level. There is no need for preparations beforehand, like stocking up on shuriken, or kunai, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form in just an instant, completely evading them is next to impossible.
Fūma Shuriken Kage Bunshin no Jutsu (Fūma Shuriken Shadow Clone Technique): After forming the needed hand signs, the user creates shadow clones of multiple fuma shuriken, up to nearly one hundred. Since these shuriken are real dupicates and not just images, they have the potential to damage or kill their targets. Also, since fuma shuriken are far larger and more aerodynamic than their lesser counterparts, these clones are faster, heavier, and can sever entire bodies into pieces or decimate structures. This technique is usually used in conjuction with the Shuriken Shadow Clone Technique to create a storm of projectiles nearly
impossible to evade.
Ninpō: Shuriken Goshin no Jutsu (Ninja Art: Shuriken Giant Body Technique): The user throws a Fūma Shuriken towards the enemy and uses his chakra
to massively enlarge it, brutally striking the enemy and sending them flying.
Kage Bushin no Jutsu (Shadow Clone Technique): Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows, though even then it may not be enough.
Bunshin Daibakuha (Clone Great Explosion): This technique is used to create a shadow clone that can be detonated. The clone looks like a normal shadow
clone, which allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective.
Sentama (Drilling Sphere): A technique that Yusuke created while trying to recreate the Rasengan. Sentama is a pure orb of extremely condensed chakra, making it have more raw power when compared to the Rasengan. The true difference between these techniques lie within the rotation. While the Rasengan has multi-directional rotation, Sentama has all the rotation of the Rasengan in one directional rotation. This causes a rotating cone of condensed chakra to be formed around the sphere to give it a "drilling" effect. By compressing it to an even higher density, the chakra can be released all at once as soon as the technique hits the target, releasing an extraordinary destructive power.
Kuchiyose no Jutsu (Summoning Technique): The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people
across long distances instantly.
Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed it is valid even after the contractors death as long as the contract itself remains intact. After this they need only offer an additional donation of blood on the hand they signed the contract with, mould their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be.
Ryūjin no Hiko (Flight of the Dragon King): This is a technique that Yusuke created while trying to recreate the Flying Thunder God Technique. He could not replicate the whole formula, so he filled remaining parts in with the Summoning Technique formula. In principle, this jutsu is similar to the Summoning Technique, as it revolves around manipulation of time and space rather than accelerated movement. While using this jutsu, he is fast enough to avoid attacks at point blank range. Even if an opponent manages to make physical contact with him, he can still escape from their grasp by teleporting to a marked destination. Yusuke can also use this technique to teleport other people and objects, but it requires a greater amount of chakra than usual.
In order to initiate the jutsu, Yusuke requires the use of his special seals to mark an object or a person. Once this is done, he enters a dimensional void, at will, that instantaneously transports them to the location of the seal. The mark can be applied to almost any area through brief physical contact, including an opponent or some other surrounding feature.
It works in a similar fashion to the Flying Thunder God technique in that the user can appear at a seal at will. It, however, takes up less chakra similar to the Summoning Technique. This technique also can be used to reverse-summon any object with the seal to the user but not any living beings.
Suiton Ninjutsu (Water Release)
Suiton: Mōshikomi no Jutsu (Water Release: Submission Technique): The user smashes their hand through the earth after performing a set of hand seals, focusing their Chakra into the ground they create several chains of water that burrow through the earth before smashing out in an attempt to restrain the target.
Kirigakure no Jutsu (Hidden Mist Technique): This displacement technique is a speciality of the ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Hijutsu: Kirisame (Secret Technique: Mist Rain): A secret technique known by the Kirigakure Hunter-nin, the user makes rain which eats up any chakra when it comes in contact with that is not of the same signature as the original user.
Mizu Bunshin no Jutsu (Water Clone Technique): The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Suirō no Jutsu (Water Prison Jutsu): This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Despite the fact that the prison is made up entirely out of water, it is stronger than steel as stated. Once
trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the jutsu, which block an opponent's attack and trap the attacker in the prison using the clone's own water.
Suiton: Kokuu no Jutsu (Water Release: Black Rain Technique): This technique creates a flammable black mist that forms a small cloud. The user
can then move the cloud above their target and disperse it, covering the target in flammable oil.
Suiton: Mizurappa (Water Release: Wild Water Wave): Water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases. Having many variations, this is a basic Water Release technique.
Suiton: Haran Banshō (Water Release: Stormy Blockade): This technique allows the user to summon a massive amount of water from the sky, crashing it onto the opponent. If needed, the user can cancel the technique in an instant.
Suiton: Suiten Hōfutsu (Water Release: Water-Heavens Convergence): This technique enables the user to control water and moisture around oneself much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summonings to fight in areas that it normally need water to move around by either trapping the target in the same water or manoeuvring the water to allow the summon to chase the target. It is able to extract and utilise groundwater, and as is very effective most areas, but useless in rocky areas.
Suiton: Mizuame Nabara (Water Release: Starch Syrup Capturing Field): The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
Suiton: Teppōdama (Water Release: Gunshot): The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed waterball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It's also possible to increase the power of destruction of the balls themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of Gamabunta, the bullets can actually be more like cannonballs, furthering the deadliness.
Sensatsu Suishō (Thousand Flying Water Needles of Death): Using this techniques, the user gathers some water from the air and surrounding environment into one thousand long needles. He then directs them to a specific target at high speed, leaping backwards before impact so he doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route. Yusuke is able to perform this jutsu with one-handed seals, allowing him to pin an opponent's arm and attack while they cannot use any techniques themselves.
Suiton: Suigadan (Water Release: Water Fang Bullet): A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Suiton: Ja no Kuchi (Water Release: Snake's Mouth): The user generates a spinning column of water which takes the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.
Suiton: Suijinheki (Water Release: Water Encampment Wall): This defensive technique creates a wall of water around the user. Enemy attacks are completely
intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skillful shinobi will be able to build a sturdy one. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
Suiton: Suishōha (Water Release: Water Colliding Wave): This technique allows the user to make a spiralling vortex of water. The vortex then proceeds to explode from the top in the form of a wave. The user can also control the direction the wave goes with hand movements.
Suiton: Mizukagami no Jutsu (Water Release: Water Mirror Technique): The user creates a large, flat, circular pool of water in front of their opponent. Its surface acts like a mirror, perfectly reflecting the attacking targets. By then grabbing onto and rotating the 'mirror' 90°, the reflections emerge and materialise from the mirror, where they collide with the mirrored targets. As these reflections use the exact same technique as their counterpart — regardless of its type — they counter the attack completely, while repelling them in the process. However, upon impact, the reflections disperse into water.
Suiton: Suikōdan no Jutsu (Water Release: Water Shark Bullet Technique): The user shapes water into the form of a large shark, and thrusts their hand forward sending it towards the opponent. The shark moves at high-speeds and creates a powerful impact. The user can also ride inside the water shark to increase their swimming speed.
Suiton: Amesuikōha (Water Release: Rain Water Shark Wave): The user slams their palm onto a nearby water surface, sending a large surge of water into the air. This water then forms into a number of water sharks, which then rush towards the target from above. Should these sharks be attacked, the water that composes them simply reforms into countless droplet-sized sharks, which continue to rain down upon the target and inflict damage whenever they come into contact with them.
Suiton: Goshokuzame (Water Release: Five Feeding Sharks): The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. These sharks can regenerate from surrounding water, making them difficult to destroy.
Suiton: Senshokukō (Water Release: A Thousand Feeding Sharks): A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water that enter into a wall formation and rain down to attack the opponent.
Suiton: Suiryūdan no Jutsu (Water Release: Water Dragon Bullet Technique): This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill.
Suiton: Bakusui Shōha (Water Release: Exploding Water Colliding Wave): The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. The amount of water created is proportional to the amount of chakra used. Even a dry wasteland can become a small ocean. Afterwards, the excess water can be used for additional Water Release techniques.
Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique): This technique extends water over a large scale, surges and rises up to several dozen
meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power
that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Kirigakure no Jutsu (Hidden Mist Technique): This displacement technique is a speciality of the ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Hijutsu: Kirisame (Secret Technique: Mist Rain): A secret technique known by the Kirigakure Hunter-nin, the user makes rain which eats up any chakra when it comes in contact with that is not of the same signature as the original user.
Mizu Bunshin no Jutsu (Water Clone Technique): The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Suirō no Jutsu (Water Prison Jutsu): This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Despite the fact that the prison is made up entirely out of water, it is stronger than steel as stated. Once
trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the jutsu, which block an opponent's attack and trap the attacker in the prison using the clone's own water.
Suiton: Kokuu no Jutsu (Water Release: Black Rain Technique): This technique creates a flammable black mist that forms a small cloud. The user
can then move the cloud above their target and disperse it, covering the target in flammable oil.
Suiton: Mizurappa (Water Release: Wild Water Wave): Water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases. Having many variations, this is a basic Water Release technique.
Suiton: Haran Banshō (Water Release: Stormy Blockade): This technique allows the user to summon a massive amount of water from the sky, crashing it onto the opponent. If needed, the user can cancel the technique in an instant.
Suiton: Suiten Hōfutsu (Water Release: Water-Heavens Convergence): This technique enables the user to control water and moisture around oneself much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summonings to fight in areas that it normally need water to move around by either trapping the target in the same water or manoeuvring the water to allow the summon to chase the target. It is able to extract and utilise groundwater, and as is very effective most areas, but useless in rocky areas.
Suiton: Mizuame Nabara (Water Release: Starch Syrup Capturing Field): The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
Suiton: Teppōdama (Water Release: Gunshot): The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed waterball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It's also possible to increase the power of destruction of the balls themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of Gamabunta, the bullets can actually be more like cannonballs, furthering the deadliness.
Sensatsu Suishō (Thousand Flying Water Needles of Death): Using this techniques, the user gathers some water from the air and surrounding environment into one thousand long needles. He then directs them to a specific target at high speed, leaping backwards before impact so he doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route. Yusuke is able to perform this jutsu with one-handed seals, allowing him to pin an opponent's arm and attack while they cannot use any techniques themselves.
Suiton: Suigadan (Water Release: Water Fang Bullet): A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Suiton: Ja no Kuchi (Water Release: Snake's Mouth): The user generates a spinning column of water which takes the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.
Suiton: Suijinheki (Water Release: Water Encampment Wall): This defensive technique creates a wall of water around the user. Enemy attacks are completely
intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skillful shinobi will be able to build a sturdy one. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
Suiton: Suishōha (Water Release: Water Colliding Wave): This technique allows the user to make a spiralling vortex of water. The vortex then proceeds to explode from the top in the form of a wave. The user can also control the direction the wave goes with hand movements.
Suiton: Mizukagami no Jutsu (Water Release: Water Mirror Technique): The user creates a large, flat, circular pool of water in front of their opponent. Its surface acts like a mirror, perfectly reflecting the attacking targets. By then grabbing onto and rotating the 'mirror' 90°, the reflections emerge and materialise from the mirror, where they collide with the mirrored targets. As these reflections use the exact same technique as their counterpart — regardless of its type — they counter the attack completely, while repelling them in the process. However, upon impact, the reflections disperse into water.
Suiton: Suikōdan no Jutsu (Water Release: Water Shark Bullet Technique): The user shapes water into the form of a large shark, and thrusts their hand forward sending it towards the opponent. The shark moves at high-speeds and creates a powerful impact. The user can also ride inside the water shark to increase their swimming speed.
Suiton: Amesuikōha (Water Release: Rain Water Shark Wave): The user slams their palm onto a nearby water surface, sending a large surge of water into the air. This water then forms into a number of water sharks, which then rush towards the target from above. Should these sharks be attacked, the water that composes them simply reforms into countless droplet-sized sharks, which continue to rain down upon the target and inflict damage whenever they come into contact with them.
Suiton: Goshokuzame (Water Release: Five Feeding Sharks): The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. These sharks can regenerate from surrounding water, making them difficult to destroy.
Suiton: Senshokukō (Water Release: A Thousand Feeding Sharks): A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water that enter into a wall formation and rain down to attack the opponent.
Suiton: Suiryūdan no Jutsu (Water Release: Water Dragon Bullet Technique): This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill.
Suiton: Bakusui Shōha (Water Release: Exploding Water Colliding Wave): The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. The amount of water created is proportional to the amount of chakra used. Even a dry wasteland can become a small ocean. Afterwards, the excess water can be used for additional Water Release techniques.
Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique): This technique extends water over a large scale, surges and rises up to several dozen
meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power
that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Fūton Ninjutsu (Wind Release)
Tenkūgakure no Jutsu (Hiding in Air Technique): The technique begins with the production of a small, gentle breeze of air which is then guided about the user's form; accomplished through elementary access of the wind nature transformation. This air is continually circulated about the user's body at a slow, constant pace that requires minimal chakra in order to maintain. As the air moves, the chakra within the flow begins to accomplish the task of bending waves of light around the user; rendering him or her completely invisible to the naked eye. When the user is viewed by a dōjutsu, he or she will not appear, as they would be hidden behind an ever-moving veil of chakra.
However, young practitioners of this technique often make the mistake of not expanding the circulation of air as the technique progresses; thereby giving them a larger range of concealed movement. For, if they fail to do so, a wielder of a dōjutsu will simply see a cloud of chakra that is the same size as the user and know exactly where to attack. With a larger area of circulation, the user will be able to freely move and even catch their opponent off-guard. Skilled practitioners of this technique can create areas of circulating air that span several meters with minimal effort.
Hayate (Gale): This technique permits the use to generate a substantial amount of wind which can be directed towards targets as a potent gale.As this technique was designed to be used without the necessity of hand seals its performance signifies high levels of chakra control and mastery over wind. It should be noted that gust generated by this technique can only be used in a single linear direction at once, which controlled via hand movements. Furthermore, the force of this technique seems to correspond to the amount of chakra utilized in its performance, ranging from winds that can weather the surroundings to those significant enough to annihilate small buildings.
Kaze no Kago (Divine Protection of the Wind): Divine Protection of the Wind is a defensive technique that allows the user to shield either themselves or other with swirling constructs of compressed wind chakra. As this technique was designed without the usage of hand seals in mind, it relies more heavily upon chakra control than most other skills. Practitioners of this technique generally manifest spiraling barriers of air, but a variation of this skill can be used to create a dome of swirling wind around a target. Both versions of this skill are capable of protecting the user and others from physical and chakra-based assaults. It should be noted that the use of this technique leaves the protected target extremely vulnerable to fire release techniques, which will cause a powerful explosion upon contact with the concentrated wind barrier. Therefore, this skill should be used mindfully in order to maximize its effectiveness.
However, young practitioners of this technique often make the mistake of not expanding the circulation of air as the technique progresses; thereby giving them a larger range of concealed movement. For, if they fail to do so, a wielder of a dōjutsu will simply see a cloud of chakra that is the same size as the user and know exactly where to attack. With a larger area of circulation, the user will be able to freely move and even catch their opponent off-guard. Skilled practitioners of this technique can create areas of circulating air that span several meters with minimal effort.
Hayate (Gale): This technique permits the use to generate a substantial amount of wind which can be directed towards targets as a potent gale.As this technique was designed to be used without the necessity of hand seals its performance signifies high levels of chakra control and mastery over wind. It should be noted that gust generated by this technique can only be used in a single linear direction at once, which controlled via hand movements. Furthermore, the force of this technique seems to correspond to the amount of chakra utilized in its performance, ranging from winds that can weather the surroundings to those significant enough to annihilate small buildings.
Kaze no Kago (Divine Protection of the Wind): Divine Protection of the Wind is a defensive technique that allows the user to shield either themselves or other with swirling constructs of compressed wind chakra. As this technique was designed without the usage of hand seals in mind, it relies more heavily upon chakra control than most other skills. Practitioners of this technique generally manifest spiraling barriers of air, but a variation of this skill can be used to create a dome of swirling wind around a target. Both versions of this skill are capable of protecting the user and others from physical and chakra-based assaults. It should be noted that the use of this technique leaves the protected target extremely vulnerable to fire release techniques, which will cause a powerful explosion upon contact with the concentrated wind barrier. Therefore, this skill should be used mindfully in order to maximize its effectiveness.
Iryō Ninjutsu (Medical)
Chakura no Mesu (Chakra Scalpel): This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel
offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands.
Saikan Chūshutsu no Jutsu (Delicate Illness Extraction Technique): When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison.
After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
Shōsen Jutsu (Mystical Palm Technique): This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. Kabuto Yakushi demonstrated the ability to use it a short distance away from the target instead of through direct contact. By sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state.
Ranshinshō (Body Pathway Derangement): An extremely high-level technique, used as a medical ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible. However, the victim can partially overcome the technique if they manage to relearn the connection between their brain and their limbs. This feat however is not an easy one and takes a high amount of concentration and intelligence.
In'yu Shōmetsu (Yin Healing Wound Destruction): A medical ninjutsu where one anticipates the spot the enemy will attack and pre-emptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's facial expression and movements, the technique's speed and power, the user analyses everything in an instant and accurately deduces where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary.
Saibō no Kasseijutsu (Cell Activation Technique): Used only in the most dire of surgical procedures to increase the patients survival rate if even by a single percentage, this technique employs a great level of refined chakra control to simultaneously activate all the cells in a person's body. This is done in order to cause the body to being to repair itself even while the medical-nin is operating, restoring damaged tissues, and bone structures while healing the target during more invasive and delicate procedures.
Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration Technique): This is a very difficult medical ninjutsu and as such the success rate of this type of treatment isn't very high. Teamwork between the users is more important than anything else for a successful treatment. To begin a large, square seal is drawn on the floor and the patient is placed at the center. Four medical-nin sit at the corners and one at the head to lead the operation. A portion of an injured individual's body is used as a medium, and its cells are converted to regenerate a missing section of the body. As an agglomeration of cells, even hair is a useful medium. As the medium is converted the missing section of the body is filled up with new cells. Controlling the chakra into matching the proportion of cells is extremely hard, so the treatment requires extended periods of time. The medical-nin on hand actually have to trade places after tiring, indicating just how long it takes.
Iryō Mōdo (Medical Mode): A high-level medical technique which allows Yusuke to fully activate his body's chakra pathway system without breaking the Eight Gates. Doing so allows him to more easily flow chakra to different parts of his body and heal himself, creating the illusion of constant regeneration. While this technique is activated, Yusuke's body is enveloped in a flowing white chakra. This technique takes precise chakra control and massive volumes of chakra, as it consumes a large amount of chakra while active. While in battle, Yusuke would have to activate at least one of his Chakra Seals in order to use this technique without having to worry about completely draining his chakra. Yusuke can stop the technique if it is not needed for a moment and save much needed chakra. If need be, he can also use this technique to heal other parts of his body if they are damaged; fixing broken limbs and even ruptured internal organs with ease, so long as he has enough chakra to preform the technique.
The technique also posses a threat to Yusuke's lifespan, as cells in the body can only divide a certain amount of times in one lifetime. By speeding up this process to allow him to heal, he actually shortens his lifespan by a small amount each time he uses the technique.
The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel
offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands.
Saikan Chūshutsu no Jutsu (Delicate Illness Extraction Technique): When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison.
After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
Shōsen Jutsu (Mystical Palm Technique): This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. Kabuto Yakushi demonstrated the ability to use it a short distance away from the target instead of through direct contact. By sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state.
Ranshinshō (Body Pathway Derangement): An extremely high-level technique, used as a medical ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible. However, the victim can partially overcome the technique if they manage to relearn the connection between their brain and their limbs. This feat however is not an easy one and takes a high amount of concentration and intelligence.
In'yu Shōmetsu (Yin Healing Wound Destruction): A medical ninjutsu where one anticipates the spot the enemy will attack and pre-emptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's facial expression and movements, the technique's speed and power, the user analyses everything in an instant and accurately deduces where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary.
Saibō no Kasseijutsu (Cell Activation Technique): Used only in the most dire of surgical procedures to increase the patients survival rate if even by a single percentage, this technique employs a great level of refined chakra control to simultaneously activate all the cells in a person's body. This is done in order to cause the body to being to repair itself even while the medical-nin is operating, restoring damaged tissues, and bone structures while healing the target during more invasive and delicate procedures.
Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration Technique): This is a very difficult medical ninjutsu and as such the success rate of this type of treatment isn't very high. Teamwork between the users is more important than anything else for a successful treatment. To begin a large, square seal is drawn on the floor and the patient is placed at the center. Four medical-nin sit at the corners and one at the head to lead the operation. A portion of an injured individual's body is used as a medium, and its cells are converted to regenerate a missing section of the body. As an agglomeration of cells, even hair is a useful medium. As the medium is converted the missing section of the body is filled up with new cells. Controlling the chakra into matching the proportion of cells is extremely hard, so the treatment requires extended periods of time. The medical-nin on hand actually have to trade places after tiring, indicating just how long it takes.
Iryō Mōdo (Medical Mode): A high-level medical technique which allows Yusuke to fully activate his body's chakra pathway system without breaking the Eight Gates. Doing so allows him to more easily flow chakra to different parts of his body and heal himself, creating the illusion of constant regeneration. While this technique is activated, Yusuke's body is enveloped in a flowing white chakra. This technique takes precise chakra control and massive volumes of chakra, as it consumes a large amount of chakra while active. While in battle, Yusuke would have to activate at least one of his Chakra Seals in order to use this technique without having to worry about completely draining his chakra. Yusuke can stop the technique if it is not needed for a moment and save much needed chakra. If need be, he can also use this technique to heal other parts of his body if they are damaged; fixing broken limbs and even ruptured internal organs with ease, so long as he has enough chakra to preform the technique.
The technique also posses a threat to Yusuke's lifespan, as cells in the body can only divide a certain amount of times in one lifetime. By speeding up this process to allow him to heal, he actually shortens his lifespan by a small amount each time he uses the technique.